Friday 9 November 2012

Ambient Occlusion Maps. From Tutorial to Product






We started with this model and tutorial to create an ambient occlusion map on our future models. Helping us figure out the shadows opf the model so we could build around it. Very useful as we can then create better effects, and effectively, shorten down the time of texturing.

My Axe and Model Design


A person can only just see it, but at the outer edges of the final render, you can see blocks of shading. When I create the model again and texture it, using this I could of rendered shadow much easieronto the model and figure out where I would place shadows on it

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