Wednesday, 10 April 2013

Overall

Happy and Unhappy at the same time for this. I don't like certain parts of developing art anymore and i've developed a distaste of the field. In another module, I learnt something I love doing and I think that's the area I want to concentrate in. I still like art and I think i'll continue to develop work for this as its an area I want to keep developing just not as a primary thought. Defnitely wanting to work more in design, and specifically, level design.

My pieces were half good and half bad with one fail. My main aspect was the book of my development and through that I can see what I did and how my work has got better over the year and how I think about it as a whole.

Fail on my behalf


Starting this piece, I had the idea of creating a charcater launching his bird in the air to convey the storyline of the main character using the bird to see if the water he decreased to the floor. The image wasnt working well in perspective, wasnt working in image, wasnt working in stroyline. Overall, I didnt have anough time and ran out of it pretty quickly.

Shouldn't off, but I gave up on this piece which will bring me down in my grade area but the story wouldn't come out on paper whatever I did. Due to illness before hand (which isnt an excuse ino) and other subject I was left to do this piece in the 2 days before hand in and it wouldnt be created. So instead of creating an ineffective piece, I decided to concentrate on my book so I can show how i've developed, which was the focus for me personally in this project.

Tecmo Koei

Name: TECMO KOEI (Used to be seperate companies Tecmo & Koei) (publisher)

Game Companies Underneath: Omega Force/ Team Ninja/ Team Tachyon/ Ruby Party

Origin: Japan

Games: Ninja Gaiden/ Dead or Alive/ Dynasty Warriors Series / Fist of the North Star/

Platforms worked on: PS3/ Xbox 360/ Nintendo DS/ PSP/ PC

Company Start: 2003

Website: http://www.tecmokoei-europe.com/

TECMO KOEI is respected worldwide as the premier developer for historical action games and is recognised as the innovator of the Tactical Action genre. The various Warriors series of games have generated more than 18 million unit sales worldwide since releasing for PlayStation consoles in 1997. With their focus on spectacular battles, legendary characters and dramatic storylines it is these long established series which TECMO KOEI is most renowned for.

Dynasty Warriors a series of games which have lasted for 8 games, not including spin-offs. The series is one of the the games they are most famous for in Japan. Its known in the West, but the popularity differentiates from the East due to the difference of popularity in genres. Even so, people do appreciate the game over here. Developed by Omega Force.

Sunday, 7 April 2013

Gilgamesh Art Piece




The idea fo this piece started well, just ended really badly. Not at all happy with this piece but due to time and the fact I was ill at the the time, the look of this piece decreased rapidly. Because I didnt use the designs for the pieces for my original concept work, this piece cam out very bad and ineffective. Overall bad piece all round.

Thursday, 4 April 2013

Semi Realistic Colouring






This was a tutorial I followed to create nicely flowing semi-realistic character which is effective in his/her role. Using a colour palette always handy while creating the work to use in blending all the colours together. I do think this is effective in its style, but if it looks nice, i'm not too sure...



Wednesday, 3 April 2013

Research Aspects- Imagine FX

Imagine FX were a primary source of research for me throughout the project. I used their tutorials and artistic reference to help me design, learn and be encouraged by artists. They learnt me specifically;

-How to digitally draw
-How to colour effectively on paper
-How to colour in different styles and techniques
-How to develop my own style

Along with digital reference, from them i've developed an artistic understanding of things which I didn't have before so i'm overall happy with everything designed that I used from them as reference.

Tuesday, 2 April 2013

Adapa and the food of life


Heres my third piece. There would be more development pieces but I've overlapped stage 2 so I cant retrieve that back as an image. With this one, I noticed the peek in my work that always seems to happen which im hoping to attack get rid of in my next year, for my honours project. Eventhough this is so, this piece didnt come out to bad. Looking more at semi-realistic, this strongly came out this wayand has a lot of shading heading that direction.

I like the effect that this image is trying to convey. That the guy at the top of the picture is angry with the guy at the bottom of the screen, looking like a court scene. The colours and style work well for that. But im sloppy in this piece. Theres no technical skill to it at all and thats generally depressing. Im hoping that in my next piece, it doesnt keep going down hill.