Liam Roberts BAGD YR2

This blog will show the research and development of my second year in Futureworks University doing the BA(hons) Games Design course.

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  • DD2000 - Contextual Studies (44)
  • XB2001 - Games Origination (42)
  • XB2002 - Digital Modelling (36)
  • XB2178 - Games Specialism (61)

Friday, 19 April 2013

Full Mulefa Turnaround & Items





Posted by Roz3y at 14:10
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Labels: XB2002 - Digital Modelling

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Labels

  • DD2000 - Contextual Studies (44)
  • XB2001 - Games Origination (42)
  • XB2002 - Digital Modelling (36)
  • XB2178 - Games Specialism (61)

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Blog Archive

  • ▼  2013 (66)
    • ▼  April (28)
      • Ashley Wood Robot Turnaround and Items
      • Full Mulefa Turnaround & Items
      • Modular Level Beauty Shots
      • Mulefa Models Re-Done
      • PETE!!
      • Opacity Maps
      • Modular Texture Sheet
      • Overall Bad Ending
      • Wow
      • Conversation of the present standard of level desi...
      • Capcom example of a Level Designer and what they r...
      • Example
      • Some CV advice for myself
      • Riot Games Level Design Post: What they're looking...
      • Overall Designer Salaries
      • Links - Game Salaries
      • Elements in being a Game Story Designer
      • Game Designer Responsibilities
      • Level Designer Responsibilities and Requirements
      • Concept Art Description & Overview
      • Overall
      • Fail on my behalf
      • Tecmo Koei
      • Gilgamesh Art Piece
      • Semi Realistic Colouring
      • Research Aspects- Imagine FX
      • Adapa and the food of life
      • Re-Do of Ashley Wood Robot
    • ►  March (13)
    • ►  February (12)
    • ►  January (13)
  • ►  2012 (114)
    • ►  December (14)
    • ►  November (46)
    • ►  October (47)
    • ►  September (7)
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