Tuesday 11 December 2012

Normal Mapping

Due to the complication of caging in my model, Ken taught me a new way of creating normal maps but having the voerall same effect. Creating the high poly and projecting it to an unwrapped 1x1 plane. Then transforming that in photoshop and placing it in the appropiate places on a picture of the UV unwrap template. Worked really well and overall looks really good on screen when adding it to models

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