Friday, 14 December 2012
Mapping for both Models
The ambient occlusion maps im generally impressed with and I used them, mainly in the mulefa, when creating my texture sheets. Not as much in the final texture for the robot due to the fact there was a multitude of colours I use, but I still used it as reference.
The normal map for the robot, I used quite a unique techniue which Ken taught me in class. Using a plane for the cage instead of the actual robot and then adjusting it in photoshop, really helped speed up this process. The transofmr kind of wrecked it in the final normal map, so the final hand in, ill make this inital part better.