Friday, 15 February 2013

Creating Space Assets - Hand Painting

After following the tutorial, the next task on this particular type of modelling was to hand paint are own textures based on a space ship and then import them into UDK to make a level. The picture above is the texture image I created to model my assets with in UDK. I liked the hand painting and enjoyed the speedy process of creating the assets in 3DS Max. After importing them though, in UDK, an error occurred where you couldnt clone SOME of the objects. It was odd and was a pain to have to work round this.

Overall though, enjoyable and easy process to creating quick buildings.

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