With technology at the level of development that it
increases by today, as we have made real world aspects into virtual world based
aspects, why not switch it around and make virtual become real.
Mainly concentrating on fantastic art and sculptural design on a
computer screen. This video mainly concentrates around how using specific algorithms
that fold like paper, you can use nature like processes to create intricately
designed sculptures and architecture. The art that we see today would
completely revolutionize if brought to reality. Using contemporary equipment
such as 3D printers and scanners, from simple objects on a screen which we've
designed into unique pieces of art, can become real as we evolve ourselves.
As 3d printing and scanning is said to have a keen future, objects
designed in the virtual world, aren't a thing of dreams anymore. Within the next
100 years, 3D printing will become
widely used and be seen as such an important tool in the world of design.
So in the next 100 years, why designs of such intricate detail be
formed into reality. Art that we see today, will change. 3D art, sculptures and
models will be designed for the human eye at such a high detail level, it will
surpass any periodic art. Obviously for today and at our current place in the
technological time line, the notion seems ridiculous and to be developed will
take an incredible amount of time, as shown in the video with it taking 200
hours compared to the 35 seconds it took virtually.
So where does this type of research take us in the future. Virtually
and in reality, it creates places of dreams and designs that would not be
thought to be created. In the virtual world, moderns medias such as games and
video games and movies. Games can be developed in a style similar to this and
when created environmental designs, these type of structures can be created as
the pencil isn't good enough. Vehicle design, clothing and accessory design can
be detailed to a much bigger capacity hen done before. Especially with
computers and game systems getting better through time, the idea of these types
of models being in games, could actually happen.
Information Sources:
Barnett, C. (2012,
September 13). 3D Priting. Retrieved from Explaining the future.com:
http://www.explainingthefuture.com/3dprinting.html
TEDGlobal2012.
(2012, July). Michael Hansmeyer: Building unimaginable shapes. Retrieved
from TED:
http://www.ted.com/talks/michael_hansmeyer_building_unimaginable_shapes.html
No comments:
Post a Comment