Continuing from the week previous to the last one, we
carried on with prototyping and got into new groups for a new concept to be
built. This time around, my team-mates were Josh C, Nathan, Liam S, Becky &
Rob.
With the new project, we got to create our own 3 constraints
for the development. We started with these three at first:
- · 3-4 Players
- · Specified Board
- · A Strategic Factor
We came up with a fantasy based strategy game similar to
that of dungeons and dragons. The idea of the game was to defeat your human
opponents on the board by out out-strategizing them. With class roles which
have different abilities, statistics & specified units dependant on the
class chosen. The objective is to defend your own base while attacking your enemy’s
base, eventually knocking them out or being knocked out.
Every character would have their own individual board based
to them. When designing the board at the
beginning of the game, you could then add different pieces to a middle board,
changing the game every time.
After a while of development though, as a team we scrapped
the idea because of how over-complicated we had made it. We all had different
thoughts about where the project was and in the end, confused. Scrapping the
idea, we created 3 different constraints from the original 3 that we had. These
were:
- · Single Player
- · Puzzle Game
- · Facial Hair Implementation
With the last constraint, we got to go a bit crazy with idea
development. From having some crazy levels that were concentrated about being a
small being in facial hair to using a board as a vehicle; the final idea was to
be a Flea living in a beard which has got lost from its owner. The task is to get
back to the original owner. Facing ordeals and small obstacles through real
world zones such as a Barbers, Pub and a Police Station, you have to complete a
series of levels in every zone.
Up to now, we have designed the different types of mechanics
to be used and obstacles you’ll face, a small achievement system which awards
you at the end of zones & small mini games which you have to find in game
(similar to Rayman Origins). We have assigned ourselves a zone each where we’ll
develop individually a level based on the zone and then in next lesson, we’ll
create unit measurements on graph paper and design them for real.
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