Thursday, 11 October 2012

Left 4 Dead 2 -Mechanics & Enemies


Mechanics Available

·         Shooting (Killing, reloading etc.)

·         Change Weapons (melee/ guns)

·         Med Kits/ De-Fibs/ Pain Pills/ Adrenaline

·         Pipe Bomb/ Molotov/ Bile Bomb

·         Explosive Ammo/ Incendiary Ammo/ Laser-Sights BOXES (take over med kits panel)

·         Crouching (apart from moving only, only other movement based mechanic)

·         Ammo Piles

Random Spawning Mechanic (making the game’s campaigns change every time it’s played)

·         Weapons

·         Grenades

·         Ammo/Sight Boxes

·         Med Kits/ De-fibs

·         Health Boosters

·         Ammo Piles

·         Infected/ Hordes

·         Special Infected

Special Infected & Mechanic unique to them. (All have a recharge rate, different to an infected)

·         Boomer – Can bile on a survivor and causes a horde to attack them

·         Smoker – At a certain distance, uses tongue to drag survivors back and attack them until death of survivor or self

·         Hunter – Pounces on survivors and deals incredible damage on the floor, dealing it until death of survivor or self

·         Spitter – Spits an acidic substance which if survivors walk into, causes damage.

·         Charger – In a straight line – charges a survivor to a distance then deals damage until either survivors death or self

·         Jockey – Can ride survivors and steer them in any direction wanted. Rides until survivor has been incapacitated or death of self.

·         Tank – Incredible health and damage. Can throw rocks at the survivors. When punching a survivor, the survivor will get propelled a long distance.

·         Witch – Sits or Walks crying. When awakened the witch will go into a frenzy and with one hit, she will incapacitate the survivor. She will still frenzy with her attack while survivor is down until death of either her of the survivor.

A note to mention about the infected, there are 2 types that they fit in into the special infected.

Indirect Attackers:

·         Boomer

·         Spitter

Incapacitation Bringers:

·         Smoker

·         Hunter

·         Charger

·         Jockey (can only incapacitate)

Super S-Infected:

·         Tank

·         Witch

At one time, there will only be 3 of the incapacitation and super special infected types. This makes it fair on the Survivors as there are not at one time 4 zombies which can render the survivors useless. So there would not be a charger, hunter, smoker and a jockey at one point. A Spitter or Boomer will be present (for multiplayer).

Uncommon Infected (clown zombies etc.) will also be present in my level. They need to have a specific use which makes them unique. Creating a developed mechanic which hinders the survivors, but not as damage effecting as the Special Infected.

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