Mechanics
Available
·
Shooting (Killing, reloading etc.)
·
Change Weapons (melee/ guns)
·
Med Kits/ De-Fibs/ Pain Pills/ Adrenaline
·
Pipe Bomb/ Molotov/ Bile Bomb
·
Explosive Ammo/ Incendiary Ammo/ Laser-Sights
BOXES (take over med kits panel)
·
Crouching (apart from moving only, only other
movement based mechanic)
·
Ammo Piles
Random Spawning
Mechanic (making the game’s campaigns change every time it’s played)
·
Weapons
·
Grenades
·
Ammo/Sight Boxes
·
Med Kits/ De-fibs
·
Health Boosters
·
Ammo Piles
·
Infected/ Hordes
·
Special Infected
Special Infected
& Mechanic unique to them. (All have a recharge rate, different to an
infected)
·
Boomer – Can bile on a survivor and causes a
horde to attack them
·
Smoker – At a certain distance, uses tongue to
drag survivors back and attack them until death of survivor or self
·
Hunter – Pounces on survivors and deals
incredible damage on the floor, dealing it until death of survivor or self
·
Spitter – Spits an acidic substance which if
survivors walk into, causes damage.
·
Charger – In a straight line – charges a
survivor to a distance then deals damage until either survivors death or self
·
Jockey – Can ride survivors and steer them in
any direction wanted. Rides until survivor has been incapacitated or death of
self.
·
Tank – Incredible health and damage. Can throw
rocks at the survivors. When punching a survivor, the survivor will get
propelled a long distance.
·
Witch – Sits or Walks crying. When awakened the
witch will go into a frenzy and with one hit, she will incapacitate the
survivor. She will still frenzy with her attack while survivor is down until
death of either her of the survivor.
A note to mention about the infected, there are 2 types that
they fit in into the special infected.
Indirect Attackers:
·
Boomer
·
Spitter
Incapacitation Bringers:
·
Smoker
·
Hunter
·
Charger
·
Jockey (can only incapacitate)
Super S-Infected:
·
Tank
·
Witch
At one time, there will only be 3 of the incapacitation and
super special infected types. This makes it fair on the Survivors as there are
not at one time 4 zombies which can render the survivors useless. So there
would not be a charger, hunter, smoker and a jockey at one point. A Spitter or
Boomer will be present (for multiplayer).
Uncommon Infected (clown zombies etc.) will also be present
in my level. They need to have a specific use which makes them unique. Creating
a developed mechanic which hinders the survivors, but not as damage effecting as
the Special Infected.
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