We all shown our particular takes on the theme we had been given to create a level. Bringing them together and evaluating them, we then decided on units for every mechanic. Mechanic List:
- Walk
- Sprint
- Jump
- Double Jump
- Climbing
- Swinging
After creating the movement, we brought it altogether and created a sheet with all the measurements on. From there, we all went off individually and designed our own levels around the zone we were given.
Personally for me, I think this was particularly good to do as level design is something i'm comfortable in doing. The level I designed included most of the design requirements needed and fitted the level difficulty at the stage. I do think it could of been better presented, but I think it was appropriate for the lesson at the time
As we went to the next stage and played our levels, I could personally see the effective use of prototyping. I could see many flaws in the levels I had and some of my team-mates had. I would definitely not of seen them without going through that process. Overall, I do think prototyping is important and I can see that it is a concept to undertake before going into serious production.
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