Generation of Ideas - Fantasy Fighter
My first concept for an idea on my personal project was to
develop a fantasy based fighter around a mythological theme. So I first looked
at the obvious types:
- · Greek Mythology
- · Zodiac (different types)
- · Roman Legends
With the idea of being a Character Developer and looking at
all the appropriate fields such as art and story, I was going to develop a hand
book with all characters explained and informed in, different pictorial
evidence of them from perspective shots, turnarounds, emotion etc, back story
with links to other characters, clothes design and weapon design.
Using the Zodiac as my final idea for the basis of this
project, I was going to base each character around a star sign and then an
extra 4 around the elements, which 4 star signs are grouped into. Each
characteristic of the character, the feel to them and overall look of hem would
be made with the thought of zodiac in mind.
After talking with Mark and showing my project to him, he
informed me that the area of fantasy I'm delving into is it a bit too easy and
not setting myself up much of a challenge. Also instead of developing with
final pieces of character design, due to my need of improvement in traditional
& digital art, we thought of making:
- · Book containing my progress through the year of tests I've done with art styles and how I've developed them myself
- · 5 (or more) final pieces which demonstrate my skills I've learnt over the year and showing them in some perfectly finished pieces.
With this in mind, as I still wanted to do something with
the fantasy theme in mind, instead of starting from scratch and basing my whole
idea of imagination, by suggestion, I was to look into more obscure religions,
myths and legends and demonstrate a theme of work through this. Some ideas:
- · Mesopotamian
- · Charity of the Gods
- · Hyperborean
From here, I'm going to research these and find any other
obscure myths and legends and develop a project which could use both story and
art together to build up my confidence in these areas of game design.
Creatures, important people & references, plants and objects, using
references from these areas to develop my own interpretations of the being and
also any back-story if relevant to the being.
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