I was pleasantly surprised myself that even though I was still rough around edges and needed assistance, I found the task not very hard and could understand the steps Ken was teaching me and that I was doing.
Showing my my skip:
Half impressed. While I think that the skip model isn't too bad, I appreciate the fact that I could do more to make it more crisp. But as this was design to be low-poly, I think this is appropriate.
When it comes to the texturing, as this was the first time, even after last year's project, of hand painting textures, i found it pretty easy to pick up and start. I do think I could of done it better but from this simple model, i've learnt 3 things which I will take into account the next time I paint textures.
- When creating the UV map, really take into account the size of what each individual part is
- Always count the green lines that appear in Photoshop as part of the specific piece
- For more realism, each individual part could be developed instead of overlapping the sections like I did
Overall, I think i've learnt quite a bit of the basics for the texturing process of model creation. From this i've learnt certain key areas which i'll pay attention to on the next model, when I create and then texture by digital painting.
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