Wednesday, 28 November 2012

Torso, Arms & Hands






Drawing from the neck down this week mainly. Really wanted to study the torso and hand areas. The torso especially.

In the torso, I really wanted to look at the muscle area so I concentrated on the bits where this was most prominent. Creating the ribs area etc. It was really good to learn these areas..

The arms was something I was confident in anyway as the anatomy and muscles are pretty simple. Creating musclier arms are more complicated so I learned how to do this when creating my work.

When it came to hands, the hands drawings took me a while but I figured out eventually the structure of the hands. The hands are much more complex depending on the pose so my learning will always be developing. I'll probably use photo reference to do this. in the end.

Using Imagine FX Tutorials





I'm using these specific tutorials on Imagine FX to help with my anatomical processes. I really want to follow as many tutorials as I cna when it comes to this as I first, want to gather a lot of research and second get help from proper artists in the field.

Thursday, 22 November 2012

Ashley Wood Robot Blueprints (without perspective)

After creating a draft version of the blueprints, I used too much of a thick line o create the blueprints. Coming back to it using a nicer line tool program, Sai, I made finer lines and much thinner ones so detail could be seen a lot easier

Rough Version


From this to this.......

Final Version

Concept Document Links

http://en.wikipedia.org/wiki/List_of_martial_arts

http://www.thewhitegoddess.co.uk/divination/astrology/star_signs_and_their_elements.asp

http://en.wikipedia.org/wiki/Astrological_sign

Pirate Level in UDK

The UDK pirate level I had to create turned out pretty well. I learnt a reasonable amount of techniques and items that are in the level creator while designing.

Instead of developing ideas using the pirate theme, I instead decided to use the assets themselves to develop the work. Use the boat wheel as a template for the whole design of the

level, I created a rock cave which originates in the middle of the map. With 8 entrances both high and low, 6 of the 8 entrances lead onto platforms which players would be able to explore. Like a small habitable island, players can visit them only via boat.

Using the assets was tricky but in the end I am happy with the final product as it fits the purpose I intended it for originally.






Wednesday, 21 November 2012

Completed Sketching of Mouth/ Ears and Hair

Happy with everything. Including the eyes and the noses sketches i've already posted, i'm defnitely learning more about facial anatomy as a whole. Overall shading is something im seeing more easily and can bring it together a lot quicker.

The ears sketches especially. I'll be using these a lot for reference material as i've took them from different perspectives. Obviously depends on the pose, but I can see where detail lies now and simplify or over-exaggerate depending on the drawing intended.

When it comes to hair, I already had a pre-set technique developed which works for my style well as I can develop it further, pretty easily.

For mouths, I think it really depends on the colouring technique intended for complexity, but shape and how to draw them quicker I learn tfrom drawing mouths over and over again

Overall, happy that I did this and I tihnk facial anatomy might be easier for me to understand from now on.